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- Aural Synthetica v1.1
-
-
- Digital Modular Sample Synthesizer
-
- Startup Guide / Tutorial
-
-
- Dedicated to Rob Baxter
-
-
-
- Getting Started with Aural Synthetica
-
- Running the program.
- This program can be run from floppy or hard disc provided
- that the Workbench has been loaded first, It requires Kick
- start/Workbench 2.04 or higher and 2 Meg of RAM to run. An
- accelerator and Fast RAM are highly recommended as this
- program is highly computationally intensive. Users with a
- 68020 or better should use the 020 version, This includes
- users with A1200, A3000, A4000 and any other accelerated
- machine which does not use a 68000 or 68010.
-
- Installation
- If you wish to put the program on a Hard Disc simply copy
- the Synthetica Drawer to the disc where you want it to go,
- it can be copied anywhere. If you do not have AmigaGuide
- on your system use the AmigaGuide installer, it will in
- stall the AmigaGuide program.
-
- What is Aural Synthetica?
- Aural Synthetica is a very powerful sound creation program
- which uses modular synthesis design to create any number of
- sounds. Due to the nature of the program it also turns out
- to be fairly complex and to help the beginner some Basic
- synthesizer setups have been added which do the setting up
- for you and also show what can be done with the various
- modules.
-
- This guide is designed to help you start using the program,
- A more detailed manual is on the disc in AmigaGuide format
- called Synthetica.guide, this goes into a lot more detail
- on what the individual modules do. Most people will start
- messing around with a program before even looking at the
- manual - this method is likely to leave you very confused
- with Aural Synthetica as it is a very complex program, if
- you've tried and you're lost this book is for you!
-
- Starting Up.
- When the program is run 3 windows will appear, the middle
- one has a slider and using it you can select the amount of
- memory the program will use, this will not take all avail
- able memory as some will be needed to display various win
- dows. If you are running it for the first time set the
- memory slider to 50,000 and then press OK, this is the
- minimum memory that can be allocated. When a sound is cre
- ated with the program it is created in CD quality sound (16
- Bit at 44.1KHz). In mono you should have about 1/2 of a
- second of sampling time or 1/4 of a second in stereo.
-
- When you press OK a window will appear called Setting Up,
- this initialises the program and sets up the basic wave
- forms which are used to create sound. If you have another
- audio program running Aural Synthetica will not allocate
- the sound channels, if you then create a sound you will
- then have to save it before you can hear it. If you are
- running this alone it will take the sound channels and al
- low you to play the sounds.
-
-
- A Brief tour of Aural Synthetica
- The program has two main windows which are always open.
-
- The top one is called View samples and this is where your
- created sound is displayed, the play button lets you hear
- the sound and the Left/Right/Both buttons display different
- parts of the sample if it is stereo.
-
- Pull Down Menus can be accessed from the window, these are
- New All - This deletes all patch connections and resets all
- module settings.
-
- Project Menu
- New Patch - This deletes all patch connections.
- Save Sample - allows you save a sample in one of 5 formats,
- IFF, AIFF, WAV, MAUD and SAFF.
- Load Patch - Allows the user to load a presaved patch
- setup, the sound can then be recreated by pressing render.
- Save Patch - This saves all patch connections and module
- settings in a single file.
- Save Patch & waves - as save patch but includes user created
- waves (NOTE: only saves waves used in a patch).
- About Aural Synthetica - Displays some info abut the pro
- gram.
- Quit - Allows you to quit.
-
- Edit Menu
- Zero Sample - Deletes all sample data.
- Toggle Filter - Toggles the Audio filter.
- Audio Device - Switches Amiga audio on/off.
-
- The lower Window is the Digital Modular Synthesizer or DMS
- window, this is were all the action happens, from here you
- can open all the other windows and set up your sound.
- Starting at the bottom left is a dark space, messages are
- displayed here and tell you whats going on. This is fol
- lowed by the word Edit: followed by three buttons - Wave
- forms, BasicSynth and Programmer. These three buttons open
- the Editors. The final button is called Render and this
- starts the sound creation process.
-
-
- The Wave Editor
- This is a large window covered with buttons and sliders,
- this is where you can create your own waves.
-
- The first this to do is to look below the large black win
- dow for the wave slider, this will be sitting at wave 13,
- this is the first user wave, the first 12 waves are the ba
- sic waves and these cannot be altered, you can view them by
- moving the slider from 1-12, the remaining waves 13-36 are
- all blank, these can be used to create your own waves.
-
- Creating a wave
- I will not go into detail here as Synthetica.guide will ex
- plain this, but to get you started this is how to create a
- simple wave.
-
- First select wave 13, the display should be blank. Press
- Mix Harms and a sine wave will appear which is the same as
- basic wave 1.
-
- If you look on the right hand side of the window at the
- bottom you will see a set of vertical sliders numbered
- 1-128. the first is at maximum by default, select this and
- move it down to about half way, then select slider 5 and
- move it up to about half way. Now press Mix Harms again
- and a somewhat different wave will appear.
-
- In the middle of the window at the bottom is a row of small
- radio buttons, named Add/Sub/Mul/>/</OR/XOR. Add is the
- default but select Sub and press Mix Harms again, this will
- make a new wave but upside down. If you also try Mul a to
- tally different wave will appear, the > , < , OR and XOR
- options however will create totally different waves.
-
-
- Basic Synthesizers
- Now close the Wave Editor and Press BasicSynth, which will
- open the Basic Synthesizers window.
-
- Basic Synthesizers are Presets which have been built into
- the program, these allow you to create new sounds without
- changing the patches or can be used as a starting point for
- your own setups, all the modules used in a Basic Synth can
- be changed in the usual way so a large number of sounds can
- be generated from a single set up.
-
- When the Window is first opened a simple display with three
- boxes appears along with the message "Basic Single Oscilla
- tor". To hear this sound press one of the Render buttons,
- there is one in the bottom right hand corner of the Basic
- Synth window. It will open a small window in the center of
- the screen, Press the button beside MONO LEFT followed by
- Start Render. All open windows will then close (except
- View and DMS) and a small Rendering Sample window will ap
- pear, a bar will move across the window to indicate
- progress, If you are using a 68000 machine such as an A500+
- the progress will probably be very slow as a great deal of
- calculations are done when Synthetica creates a sound, Fast
- RAM will boost the processing speed but a better CPU and
- fast RAM should would be the best option, please note that
- if you are using a faster CPU speed will increase but you
- will not get full benefit of the CPU unless fast RAM is
- used, this is true for any Amiga Program.
-
- Once the calculations are complete a waveform will be drawn
- and if you press play you will be able to hear the sound.
- The sound created by Basic Synth 1 is not very exciting but
- you can make it better.
-
- On the DMS window is a large number of numbered buttons, on
- the top left is one called Osc 1, press this and a big win
- dow full of buttons and sliders appears, The Window is
- titled Oscillator 1, it is the Ocsillators which make the
- Sound in Aural Synthetica, the other modules change the
- sound produced by the oscillators. The Oscillator will
- also have 8 black boxes along the top with the first occu
- pied with a wave, this is a triangle wave and to change the
- sound you will change the wave into a square wave. To do
- this you need to find the Waveform slider, if you look at
- where the waveform is displayed and go downwards you will
- find Waveform Modulation, if you keep going downwards you
- will find 3 sliders labelled Waveform, Amplitude and Delay.
- The first one labelled Waveform selects the waveform you
- will be changing. The value of this will be 3, change this
- to 2, now go to the bottom right hand corner of the DMS
- window and press render, don't use the Basic Synth window
- as opening it will reset the waveform value.
-
- Once the sample has been recreated press play and it will
- sound a lot louder. If you wish you can try the different
- waveforms to hear the different sounds that can be produced
- by different wave shapes, some of the differences will be
- big but others will sound vary similar.
-
- Open the Basic Synth window and now move the Synth slider
- to 2. This setup uses 2 Oscillators to create an improved
- sound, press render and play the sound and you will notice
- it is very different, this is because the waves produced
- are at slightly different frequencies. If you press Osc 2
- oscillator 2 will open, look at the Waveform slider and it
- will be 3, now look at the three sliders on the right and
- the bottom one is marked Detune, the two sliders above set
- which note is played and the octave, the detune slider al
- lows the note to be made slightly higher or lower, set it
- to 100 and press render again. This will produce another
- similar sound but because it has more detune is not quite
- the same.
-
- The different waveforms come in useful here, set Osc 1 and
- Osc 2 waveforms to number 5, you will not need to close the
- Oscillator window as the window is updated if you press a
- button for another oscillator. One the sound is created
- you can hear the effect, another subtle change can be made
- by reversing one of the oscillators, Open Oscillator 1, on
- the right of the detune sliders are two check boxes, one
- marked NEG and another marked REV, NEG turns the waveform
- upside down and rev reverses it, click REV. Make sure the
- waveform in both Osc 1 and Osc 2 is still number 5 render
- this sample and you will hear a different sound.
-
-
- Modulating Sounds
- These sounds are only subtly different but what if you want
- a more interesting sound? To do this you will need to use
- a form of modulation. To Modulate a sound you change it
- over time, this can be done in a number of different ways.
- To illustrate this open the basic Synth window and move the
- slider to number 10, press render to hear the sound.
-
- This will sound different to anything before but it can be
- enhanced further. Open Osc 2 and change the waveform to
- number 8, below the Waveform slider is another slider
- marked Amplitude which determines the output volume of the
- Oscillator, setting the value up to 300 will introduce some
- distortion, this wont sound bad but will introduce some ex
- tra treble in the sound. The form of modulation used here
- is called Pulse Width Modulation and if there is more
- treble the modulation will be more pronounced, render the
- sound to hear the difference.
-
- In Basic Synth 10 two Oscillators are used but only one has
- the modulation. Open Osc 1 and look at the bottom left of
- the Window, you will find an area marked Pulse Width
- Modulation along with a Slider, a NEG check box and a
- Source button with the word NONE beside it in a box. The
- word NONE indicates that there is no modulation input and
- it is this which we will change. Press the Source button
- and a small window called Pick Source will appear select
- Oscillator 3 and the word NONE will change to OSC 3, now
- close the Pick Source window and press render.
-
- You will notice that the sound is now more pronounced.
-
-
- Other Modules
- Aural Synthetica uses Oscillators to create sound but there
- are also another modules and these are used to do a number
- of sound processing functions, all of these modules modu
- late signals or can be modulated by them.
-
- Envelope Generators create a signal which is used to change
- the volume of a sound. Apart from Oscillators these are
- the only modules which can create a signal.
-
- Mixers are used to take in a number of signals and mix them
- together.
-
- Modifiers change the shape of the sound waves which are
- passed through it changing the sound.
-
- Wave Shapers also change the shape of waves but use differ
- ent techniques to produce different sounds.
-
- Filters change the levels of different frequencies, this
- type of filter is called a Graphic Equalizer and could be
- considered as a glorified tone control.
-
- Amplifiers Control the volume of a signal but also provide
- some more wave shaping capabilities.
-
- Delayers hold a signal for a short amount of time and add
- it back to the original signal, this completely changes the
- character of the original signal.
-
- Tool Boxes contain a number of different functions includ
- ing Noise generation, Holding sample values, Amplitude
- Modulation and a sweepable resonant filter, this is a dif
- ferent type of filter from the Graphic Equalizer and has a
- totally different sound.
-
- Left and Right are mixers which function as Outputs, if you
- don't connect one of these you will get no sound.
-
-
- The Basic Synth Window shows how the different modules are
- connected, If you look at number ten you can see there are
- two Oscs and these are both connected to the Left output,
- Also connected to the left out is Env 1, the effect of this
- is best shown using Basic synth 1, if you render this again
- you can see that the waveform is not a fixed volume but
- changes, if you press Env 1 you will see a similar shape as
- Env 1 is used to generate the envelope.
-
-
- The Patch Programmer
- Now to try a different type of modulation but this time you
- will use the Patch programmer to connect up one of the pro
- cessing modules.
-
- To open the patch programmer press Programmer on the DMS
- window, a large window will open which is jam packed with
- little buttons. This window isn't an exercise in trying to
- horrify the user or an entrant to worst user interface of
- the year but is in fact an easy way of programming patches.
-
- Once you have figured it out the programmer will in fact be
- quite easy to use, and the best way to learn is experience.
-
- Open the Patch Programmer, there may be a few red lines on
- the window and these are the patch leads. These patch
- leads will not be required so the first thing is to delete
- them, the quickest way to clear a patch is to press New,
- the window will then redraw itself without any patch leads.
-
- This only however clears the patch leads, we will also need
- to reset the settings for the various modules, to do this
- click on the View Samples window, then use the Pull down
- menu "New All" this not only clears the patch leads but
- also resets all the settings.
-
- Return to the Patch window and find Osc 1, this is not
- clearly marked in the patch window but is easy to find. It
- consists of 5 buttons in the top left hand side, the large
- button is the output from the Oscillator and the 4 small
- buttons are the modulation inputs. Click once on the large
- button marked 1, the words "OSC 1 Output", "Select an In
- put" will appear in the black message box. The next button
- to find is the input to the shaper, to find it look in the
- middle of the window at the top for the word "SHAP" this
- indicates the buttons below are for the shapers and it is
- one of these you will be looking for.
-
- Immediately below SHAP will be 4 buttons, one large one
- marked 1 and three small ones marked P L and S. The input
- to the Shaper is the left most one marked P. Click on this
- and a red line should appear, If it does not something has
- gone wrong, click the P button again until a red flash ap
- pears in the message box, this indicates an illegal connec
- tion has been attempted and it is waiting for the user to
- do something, if you ever press the wrong button by mistake
- simply press the same one again. Now go back and try
- again.
-
- The input to the shaper from Osc 1 has been connected and
- now it is time to connect Osc 2 to the Shape Quality
- Modulation input. To do this go back to the SHAP and click
- on the small S button, The words "SHAPE 1 Shape Modulation
- Input", "Select an Output" will appear in the message box,
- now go across to were you connected Osc 1 output and look
- below it for the large button marked 2, this is the output
- from Osc 2 and you should click it. You do not have to
- connect Inputs and outputs in any order but you cannot con
- nect an Input to an Input, you also cannot connect an Out
- put to another Output.
-
- You have now connected a sound source to a processing mod
- ule and also added a modulation input, this in itself will
- not produce any sound as you have not connected a main out
- put.
-
- Press Test and the words "Errors in Patch" will appear,
- this indicates that your patch cannot be calculated, If one
- of the main outputs is not connected this error will ap
- pear, another reason it can occur is if no Oscillator or
- Envelope is used in the patch, these create the original
- sound and at least one of either must be used (you do not
- need one of each).
-
- Find SHAP again but this time click on the big button
- marked 1, the words "Shape 1 Output", "Select an Input"
- should appear. The Main Outputs are located in the bottom
- right hand corner, they consist of 7 small input buttons
- and a large output button, there is a Left and Right output
- and you want the Left, there are 6 small buttons marked 1
- to 6 and a seventh marked A, click on one of the numbered
- ones (doesn't matter which).
-
- There should now be three red lines which you have added,
- now press Test and the words "Patch OK" should appear, if
- not somethings gone wrong, if "Errors in Patch" appears
- press New and start again.
-
- Before moving on I shall explain the other buttons - You
- have used New and Test but there are also "Clear View",
- "Redraw" and "Render". Press Clear view, the screen will
- redraw itself but you patch leads will have disappeared,
- they have not been deleted simply removed from view, press
- Test and you will see that "Patch OK" will appear. If you
- are wondering at the use for such a button it is there in
- case your patching gets complicated, when a highly complex
- patch is created you can end up with patch leads all over
- the place and it is not always clear what you are doing,
- Clear View removes the existing patch leads from view to
- let you add patch leads clearly.
-
- Redraw redraws the patch leads, when you cut a patch it is
- not deleted from the view and this can be a bit confusing,
- Redraw simply redraws all existing patch leads. Press Re
- draw and the leads you added will reappear.
-
- The Render button is the same as the Render button on the
- DMS and Basic Synth Windows, don't press it yet as the
- patch is not yet complete.
-
- Open Osc 1 and make sure the waveform is number 1, You will
- also need to change the Octave to number 14, the octave
- slider is the middle of the three sliders on the right, the
- display the Note slider should change to "C 523.25 Hz"
-
- Now press Osc 2 on the DMS window and the Osc window will
- redraw itself. Make sure the Waveform is number 3 but this
- time change the Octave to number 5, the display beside the
- Note slider should read "-- 1.02 Hz".
-
- You will now have selected a high frequency sine wave in
- Osc 1 and a very low frequency triangle wave in Osc 2. The
- low frequency wave is way below what humans can hear but in
- this case it is being used to modulate one of the effects
- in the slider. You should now close the Oscillator window.
-
- The Shaper also need to be set up properly as well. Go
- across to the middle of the DMS window and find SHAP 1,
- once you have found it click it and a window will appear in
- the middle of the screen titled Wave Shaper 1. At the very
- Top is a slider marked Phaser which is set to 128, this
- should be reset to 0 as it is not used in this patch.
-
- You should also notice a Source button and the word "OSC 1"
- beside it in a box, this is the patch connection that you
- made to the P button in the patch programmer. The second
- connection was made to the S button and this is the Shape
- Quality Modulation and is located at the bottom of the Win
- dow. Processing modules all start with an input at the top
- and the output at the bottom, the output however is not
- displayed as it can go to many locations at once, an input
- however can only come from one place.
-
- There is a level slider at the bottom set at level 2, this
- should be changed to 256, the radio button should be on the
- Bandwidth setting. You will have now fully programmed a
- patch and it is ready to complete, press render and select
- the Mono Left option if it is not already there.
-
- The sound created will be nothing like any of the other
- sounds you have heard so far. All the processing modules
- have a different effect on the sound and this is just one
- of them. Reopen the Shape window and press Bits and Render
- the sample again.
-
- The result this time will be a more subtle effect but in
- teresting none the less, these two different sounds can
- also be combined by pressing Both on the Shape window. Try
- this and render the sample, after this render it using the
- Both Opp setting.
-
- The result of these two options will sound pretty similar
- but this is because the level is so high, change the level
- to 128 and try both again, this will show a bigger differ
- ence.
-
- Changing the modulation speed can make a very big differ
- ence to the sound. Open Osc 2 and change the octave to 8,
- keep the shape setting on Both Opp and render the sound.
- The sound will now be very different as it is being modu
- lated at a higher rate, previously it was being swept
- slowly. Changing the wave can also have a big effect on
- modulation. Open Osc 2 and change the wave to number 1,
- render the sample and listen to it, then reopen Osc 2 and
- change the wave to number 7 and re render the sound, this
- will give also give a different sound, if you wish go
- through the different waves and listen to the different
- sounds which are made, waves 4 and 9 may look similar but
- the sound produced is very different.
-
- You can also modulate the waves which are modulating.
- First open Osc 2, change the wave to number 7 and the Oc
- tave to number 12, Render this sound. The modulating wave
- has been moved up to a rate where it is actually now pro
- ducing a note.
-
- We will modulate this note with Osc 3. To do this open up
- the Patch Programmer and find a button on the left approxi
- mately half way down marked 3, this will be below the out
- put from Osc 2. Press the 3 button, this is the output
- from Osc 3 and we shall use it to modulate the frequency of
- Osc 2. To do this you will need to look at the Osc 2 but
- tons and find a small one marked F, click on this and a red
- patch lead will appear.
-
- Now close the Patch Programmer and open Osc 3. Change the
- wave to number 2 and the octave to number 9. Render this to
- hear the result, it will sound somewhat different to the
- previous sound. If you wish to experiment further change
- the Phase setting of the Shaper, start at very low values.
-
- As you see although an option may only make a subtle dif
- ference to the sound, it's when you add many of them after
- one another the result can be anything but subtle.
-
- More Oscillator Modulation
- There are other types of Oscillator modulation which I have
- not yet discussed, these are Phase Shift, Frequency and
- Waveform modulation.
-
- Phase Modulation, Select New All from the pull down menu
- and then open Osc 2 and set the octave to 7. Then open the
- Left Output Window (LEFT - bottom right of DMS window),
- press one of the top six source buttons and select Osc 1 as
- the Input.
-
-
- Click on Osc 1 and Find Phase Shift Modulation, which is
- below the main oscillator controls. Press Source and se
- lect Osc 2. Now press render, after hearing this try the
- -Only and Both options, these will both give different
- sounds. The reason is how this modulation works, it takes
- the waveform being produced and moves it by a distance de
- termined by the modulation wave, the different options de
- termine the type of modulation, what happens to the shifted
- wave and how the shifted and original waves are recombined,
- if you wish go through the different options although this
- may take some time - there are 96 different combinations,
- if you couldn't be bothered doing this (you must be seri
- ously bored if you do) try the 4 radio buttons on the right
- labelled Add/Mul/>/OR, there are only 4 of these and they
- make the biggest difference.
-
- Frequency Modulation
- This is relatively simple compared to Phase Shifting as
- there are no options to play with other than the Level and
- NEG options. NEG appears beside most inputs and is used to
- flip the input upside down, in this case it would make a
- rising frequency to become a falling one. Frequency
- modulation has nothing to do with certain Yamaha Digital
- Synthesizers as they used the modulation to change the
- shape of the wave. Aural Synthetica modulates the fre
- quency or pitch of the output waveform creating every thing
- from subtle changes to mad frequency sweeps. To hear some
- of these open Osc 1 then press the Source button on the
- Phase Shift modulation and select No Input, Then go back to
- the Frequency Modulation section and press Source and se
- lect Osc 2. You don't have to close the Selection window
- between selecting different inputs as it goes by the last
- Source button you pressed. Now press render, you will hear
- a very unusual sound indeed, this is the sound of a sine
- wave going up and down very quickly, it is also changing by
- several octaves. Open Osc 2 and change the octave to 5 and
- press render. The sound produced this time will be like an
- old electronic drum, it is the same effect but slower, re
- rendering with the NEG option will give a different effect
- of the pitch rising then falling.
-
- Frequency modulation can also be used to wobble a sound
- with vibrato, open Osc 1 and set the frequency Modulation
- level to 32. Then open Osc 2 and set the octave to 9, ren
- der this for the result. You can also use it to produce
- detuning effects, Open the Left output window and on one of
- unused inputs (not the bottom) press source and select Osc
- 3, Then open Osc 1 and set the Frequency Modulation level
- to 14. Press render and the result this time will be of
- one sound adding to then canceling out the other. This
- happens because the waves in Osc 1 and Osc 3 are the same,
- try opening Osc 1 and changing the wave to number 2, the
- result will be a lot more pronounced.
-
-
-
- Waveform Modulation
- What you have seen so far is taking a standard wave and
- modulating it using various means, the original wave itself
- however is the same although the output changes. Waveform
- modulation works in a different manner, it changes the
- original waveform, this produces very pure sounds but they
- have movement so they are not dull in the same way as a
- static waveform is. Open the left Output select where Osc
- 3 is and change it to None, then go back to Osc 1 and
- change the Frequency Modulation input to none.
-
- Go up to waveform and change it to 0. When you do this a
- row of sine waves will appear along the top of the window
- and eight previously ghosted sliders will clear, these al
- low you select your waveforms, You will also need select a
- waveform modulation input, select Osc 2 for this. For the
- Waveforms select the following in this order:
-
- 2,10,4,9,9,4,10,2.
-
- Set the octave in Osc 2 to 5 and press render.
-
- Then open Osc 3 and set the Waveform to 0 and the Waveform
- Modulation to Osc 2. Then go the right hand side of the
- window find the copy button and press it, the waveforms
- will all then change to match those you set in Osc 1. If
- you are setting up a number of oscillators for waveform
- modulation this saves you having to select the waves over
- and over again, The slider below determines which oscilla
- tor you are copying them from, set it to 2 press copy and
- they will all change back to sine waves, set it back to 1
- and press copy again to get the waves back.
-
- Now set the Detune to 45 and open the Left output window
- and pick Osc 3 as an input, Press render for the result
- which is simply the previous sound with a detuned copy.
- Reopen Osc 3 and set the detune back to 0, then move the
- octave down to 12 and press render. You can try a few Os
- cillators with different octave settings (12,13,15 or
- 11,12,15) for an nice thick sound (rember to add the third
- once as an output and change the wave/modulation settings),
- also try lightly frequency modulating the highest octave
- with the FM level at 8 and a modulating frequency of 21Hz
- (octave 9, note F).
-
-
-
- If you can follow this lot you should be able to work your
- way round the rest of the program in no time. For detailed
- descriptions of the Modules and what the various options do
- please read the Synthetica.Guide. If you want to see more
- example sounds look at how the Basic Synths have been put
- together, these are just like any other patch with the dif
- ference being that they are built into the program. There
- are yet more examples included in the Patch Drawer of the
- disc, these produce a wide variety of sounds, there are no
- samples supplied as it is much easier to supply a Patch as
- they take up much less room.
-
-
- Patch Programming Rules
-
- The way to create a patch is to start with an Oscillator
- and take it through various modules to the output, any
- modulation sources will be fed into the modulation inputs
- of the modules.
-
-
- All Patches must:
-
- 1) Include at least one of either an Oscillator or an Enve
- lope.
-
- 2) Include at least one connection to the Main outputs (
- NOT Amplitude Modulation).
-
- For All Modules:
-
- 1) The first input to the module must be used, this is left
- or top left in the Patch programmer (any of the 6 for Mix
- ers).
-
- 2) All Modules in use must have at least one output connec
- tion to another module.
-
- Inputs and Outputs:
-
- 1) An Input can only come from one Output.
-
- 2) An Output can go to as many Inputs as you wish.
-
- 3) You can't connect an Input to an Input or an Output to
- an Output.
-
-
- Note 1:
- If you click the wrong button by mistake press it again,
- this will give a red flash and allow you to select some
- thing else.
-
- Note 2:
- Test will tell you if something will render, not if any
- sound will be produced or if the sound will be any use.
- The test is simply designed to inform the user if a given
- patch will render, it does not check if you have followed
- the rules properly.
-
- Note 3:
- Envelopes can be used as sound sources but unless they are
- modulated the sound produced will be probably be to low
- frequency to hear.
-